Shards of Eternity
Menu Scene
Engine:Unity
Language:C#
Tools Used:Visual Studio, Photoshop, After Effects, Axure
Duration:2-3 weeks
Completion:2018 (with a minor update in 2022)

This is a menu scene I made in Unity a few years back to solidify my understanding of the engine, and it showcases a variety of interactive features. It includes smooth navigation to graphics and audio settings, with adjustable sliders and toggles for customization. While the background image is a placeholder (credit to the original owners) and not intended for commercial use, I added my own custom assets, graphics, animations and particle effects to explore how a menu could look with a high-quality background. Each panel transition has animations to make it feel seamless, and the button effects, like hover or selection, are smooth and responsive. This project gave me the chance to experiment with functionality and style, and I'm happy with how it all came together.

More details coming soon.